![]() While its longevity can certainly be attributed to the longevity of the “looter” genre itself, Diablo 2 was, is, and perhaps always will be a fundamentally enjoyable RPG experience. If anything, I’d argue that Diablo 2 has aged better than many of the other great games of its era. I recently called Diablo 2 one of the best RPGs ever made, and my opinion on that subject hasn’t exactly changed over the last couple of months. So does this remaster live up to the considerable expectations it has acquired across the many years fans have been asking for it? Here are some of our early thoughts about the current state of the game:ĭiablo 2 Is Still One of the Best RPGs Ever Made ![]() ![]() That remaster (as well as everything else happening at Activision Blizzard at the moment) essentially ensured that Diablo 2: Resurrected will face increased scrutiny from fans. It feels odd to invoke the name of Warcraft 3: Reforged when discussing Diablo 2: Resurrected (they’re different games made by different teams, after all), but the fact of the matter is that Warcraft 3: Reforged was supposed to be a surefire hit and turned out to be a disaster. You can read more about the investigation here.ĭiablo 2: Resurrected‘s recent Early Access Beta (which will be open to the public starting on August 20th) gave fans another chance to dive into this highly-anticipated remaster and see whether or not this game lives up to the hype or whether we’re looking at another Warcraft 3: Reforged situation. In our Diablo 2 Resurrected review we described it as a "faithful revival of an uncompromising classic".Activision Blizzard is currently under investigation following accusations of harassment, discrimination, and fostering a hostile work environment. We can assure you that we will keep working until the game experience feels good to us not only as developers, but as players and members of the community ourselves." "A lot of us on the team are lifelong D2 players-we played during its initial launch back in 2000, some are part of the modding community, and so on. "This game means so much to all of us," reads the post. Lastly, critical pieces of functionality are being broken into smaller more manageable pieces of work. As fixes are made, the population cap will increase. Secondly, a login queue has been created to maintain safe levels of players across servers. That includes repeatedly creating new games to farm items which can overload the servers.īlizzard is therefore working on three major fixes.įirstly, the team is rate limiting the number of operations to the database around creating and joining games, though this is just mitigation for now. It seems this legacy code can't quite keep up with modern sensibilities, as player behaviour has changed since the early 2000s. "This service, with some upgrades from the original, handles critical pieces of game functionality, namely game creation/joining, updating/reading/filtering game lists, verifying game server health, and reading characters from the database to ensure your character can participate in whatever it is you're filtering for," reads the post. Interestingly, the remaster utilises a lot of legacy code from the original. Between saving too often to the global servers and increasingly high numbers of concurrent players, the servers have struggled to cope. The post goes on to explain how the game servers work, with connections between regional servers and a larger global server. Our team, with the help of others at Blizzard, are working to bring the game experience to a place that feels good for everyone." This is not a complete solve to us, and we are continuing to work on this issue. "A small number of players have experienced character progression loss - moving forward, any loss due to a server crash should be limited to several minutes. "Our server outages have not been caused by a singular issue we are solving each problem as they arise, with both mitigating solves and longer-term architectural changes," it reads.
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